Posted by: Anonymous
on December 09, 2008 03:30 AM
There was a flap when Parallels for OS X did just that. They are using modified WINE sources as a D3D<->OGL bridge. They were a little iffy in the way they complied with the LGPL but the Wine devs seem to be content with what Parallels released.
BTW Parallels does a passable job with small 3D apps. I wouldn't attempt Crysis on it but I did run some Shockwave games and the Windows port of GLTron on it with OK performance.