This is a read-only archive. Find the latest Linux articles, documentation, and answers at the new!

Response from Quinton "quin" Reeves

Posted by: Anonymous [ip:] on August 26, 2008 10:12 PM
Hi. Firstly, I'd like to commend you on your positive review of the game, many people overlook the more esoteric parts of Cube 2 that make the engine great. I'd just like to make a few remarks, as documentation manager and all-round fact checker.

* While Wouter "Aardappel" van Oortmerssen is the original project creator and designer, it is worth mentioning that Lee "eihrul" Salzman has been leading the project for quite some time now, almost to the point where he has rewritten most things. It could be nice to give him a mention.
* Your portrayal of the game mechanics are not quite accurate. While there are singleplayer concepts, Sauerbraten itself is not really considered an "SP game", the "missions" that are available have been made by the community, and the back stories for them are not officially the story of the game, which put simply is actually: "You shoot stuff, the end." (quoted)

I think it might also be worth mentioning Blood Frontier [ ] - this may seem like shameless self promotion, but it is the hopeful successor to Sauerbraten, with a greater focus on visuals and gameplay consistency. We work with the Cube 2 development community quite closely (I myself assist and manage quite a few parts, like the mapping/modding site Quadropolis [ ]), and could use the extra attention to help our development too.


Return to Frag 'em in your own backyard with Sauerbraten