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Re(1): These are very valid points.

Posted by: Anonymous [ip:] on November 05, 2007 09:53 PM
I had not heard of Krita. It looks like it could be the GIMP killer (in a few years time, and with the right tools) that is needed. The interface is still soso, but that is better than the alternatives. In the UI competition I would give GIMP a 1/10, Photoshop 3 through to CS2 3/10, Photoshop CS3 4/10, and from what I can see from the layout of Krita I would give it a 5/10.

Krita does seem to be lacking a lot of tools. A good program does need most of Photoshops tools for those who do photo editing work, but Photoshop sadly neglects all other art fields, including your own field of multimedia. I believe Photoshop does not handle Alpha Channels. I do know that Photoshop fans would die before admitting this, but they have never used alternative programs that see Alpha channels as a critical tool for multimedia. There are programs that make Alphas so easy to create and manage a complete beginner can be manipulating them in ways Photoshop users have never imagined within minutes of learning to say "Alpha Channel". Krita does have rulers, this is necessary, but if you don't work in photo editing, or layout, you are more likely to need an overscan guide or an animation field guide. Wouldn't it be great to have native animation modes with deinterlaced and interlaced output? How about onion skinning and possibly rotoscoping tools and interface rotation tools for animators? I would like to see a set of tools for converting loop outlines from bitmap/raster to vector so the line width can be retained as a walk loop (or similar) walked into or out of the background, or the camera dollys in or zooms in so the character and background doesn't pixelate. Another animation tool would be a two bit line art scanner driver. One bit gives black and white outlines, but if you wish to animate on paper and want to add in a shadow line, then you add the shadow line in using a blue or red animation pencil. Having two bits means you can have black, white, blue and red. There have even been programs (on the Amiga) where you could script your own special effects that change over time using the internal tools of the programs. I have had to colour a TV program (I was the only ink & painter for the show) and I was required to do it all in Photoshop 3. This was like pulling teeth. I could have done the same job in Deluxe Paint in one fiftieth of the time (that IS NO exaggeration!). Deluxe Paint worked with animations natively and had two simple tools (that could be used together) that made colouring a frame so simple it would take five seconds per frame. Deluxe Paint did not have Onion Skinning (Like Disney Animation Studio in the day) though, and that is necessary. If you have any other tools you can come up with, we should nag some programmers.


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