This is a read-only archive. Find the latest Linux articles, documentation, and answers at the new!

Fast games, slow games and the (a)social aspect

Posted by: Anonymous Coward on July 31, 2005 06:19 PM
* Fast games

If I only have about half an hour to play, I like fast networked multiplayer games, like BZFlag. Using either keyboard arrows or a mouse to move your tank in a first-person perspective, just shoot or get shot by another player's tank. You are immediately back in the game to level the score. Great graphics, and you can turn of different details if your hardware is not up to the full task.

URL: <a href="" title=""></a>

Another favourite is Planeshift, an online 3D role-playing game. Create your character, choosing from many different fantasy races, and explore and combat other players and monsters. The interface is a bit more involved than BZFlag, but you should manage to get about and chat with other players in minutes. Set aside at least a couple of hours to play, though, as the online world is huge, and exploration takes time.

URL: <a href="" title=""></a>

* Slow games

FreeCiv 2 is a clone of Sid Meyer's Civilization II/III. My wife loves this game, as she gets to show me time and time again who is the best strategist building a civilization from 4000 B.C and only one settler knowing pottery to reach the stars after 6000 years. We have played this game at least 100 hours, if not twice that. It is very addictive, but requires some getting used to, which is why I've classefied it as a slow game. The game play is anything but slow, as you must make your civilization grow whilst you are at war, conduct diplomacy, have uprisings and revolutions. If you like chess, then this is for you! We just got Sid Meyer's Civilization III, but the interface had changed so much that we were unable to play! We didn't get a manual with our copy (something called Deluxe Edition) from We will probably figure it out, but Civ III is definitely a slow game.

URL: <a href="" title=""></a>

These games requires other human players to get together, which makes every game different. Planeshift is a role-playing game, so that never "ends" like the other two. However, another strong point is the free game flow in all these games. You decide what to do, and can follow different paths to success or failure.

If anyone knows of a networked deck of cards, I would really like to know about it. I want to be able to add any number of players, and then just deal the cards to them, explain the rules through chatting, and play a any game of cards we agree upon.


Return to Five addictive open source games